Zbrush
This stage marked our first introduction to ZBrush, where we focused on learning the basics of digital sculpting. The initial exercises explored simple forms and brush controls, allowing us to understand how sculpting differs from traditional polygon modelling. The emphasis was on experimenting with shape, volume, and surface detail rather than producing a finished asset.





Substance Painter
Following this, we were introduced to Substance Painter for the first time, using it to texture an existing model. This process involved importing the mesh, working with UVs, and experimenting with materials, masks, and texture layers. The transition from sculpting to texturing helped us understand how different software fits into a complete asset pipeline and highlighted the importance of surface detail in bringing a model to life.


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